Director, Juan Carlos Medina, asked us to create a sequence which would introduce the macabre ancient world of the mythical Golem, combined with a sense of the dark spaces of Victorian London, where the community’s fears of the unknown deadly killer are cultivated.
This lead us to explore the art of William Blake and the fantastical architectural etchings of Giovanni Piranesi, all seen through the crazed vision of what could be described as a cubist kaleidoscope. Stone architecture and mythical creatures, intersect and distort, forming a window into the depths of hell and depravity.
Modelling, texturing and animation was created in Cinema 4D. The sequence was put together with additional effects and elements, using After Effects.
The sequence below shows some of the basic stages of the project.
Breakdown of work in Cinema 4D and After Effects.